Natu Nobilis
DUST BRASIL S.A Caps and Mercs
448
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Posted - 2014.05.04 14:34:00 -
[1] - Quote
- Commander Mode RTS with real players, some basic clickable instructions like League of Legends (Target - Heading there - Retreat - Danger - Marking a Location) for visual support of units on ground, and managing the resources to be deployed in battle (Vehicles, ammo drops, dropships with reinforcments, orbital strike locations). The regular map screen, but with enchanced commands for the role.
- Open Map Capping the number of people in a location restricts the use of a barbarian horde to overwelm a tecnical superior opponent, and instanced battles should be restricted to tournaments/practice, no the real thing. I do want to wait until dark to kick an opponents flag while he-¦s asleep.
- Restriction of deployment Warbarge in place should be a must for deployment. This makes high-sec, faction warfare low-sec and NPC NULL "newbie friendly missions" available trough NPC warbarges, and if people want to go non-NPC low / npc null, they need capsuleers for that. This brings balance to those that just want a quickie and dont want to worry about mission availability and those that want to go deep in PVP and planetary conquest.
- Farms and field If people want to secure a location, they must spend money and resources to defend it. Turrets, Drones, Fortifications and of course, players. If someone relies too much on automated defenses, those can be disabled by hackers and a good blops team (or several orbital strikes). If they want to use people, do they secure clone bays for a quick response (low-maintance / hackeable) or do they have deployed grunts in the quarters? (Spending human resources patroling an area instead of conquering more).
- Restriction of logistics Sometimes i don-¦t have the item that i want on the systems market and have to jump 6 systems to get it in EVE. Legion should be no different. Items must be stocked (and therefore subject to steal/destruction) on the planetary bases (armory), on the warbarge (RDV delivered) or the planet system station (space elevator). Things already on the plannet have immediate access, while transporting stuff trough elevator should take time to be automatically delivered. This helps the defenders, but who said sieging was easy? You can sabotage the delivery routes, you can capture the station and forbid items of going down, and you can take down the defender warbarge, leaving the defenders spending their resources until they perish by themselves.
I-¦ll think more later. |